Katamari Interactive Game Poster
Katamari Interactive Game Poster by Thomas Noell
INTERACTIVE GAME POSTER WALKTHROUGH
INTERACTIVE GAME POSTER GOALS AND PROCESS
My Goals In Designing My Interactive Game Poster:
- Follow K.I.S.S. (Keep it simple, stupid.)
- I wanted to make a game that evoked emotions while limiting human error as much as possible.
- Always be Willing to Scope Down.
- What I wanted to do originally was somewhat complex to code, and would require a lot of workarounds to make it function in p5.js. Figuring this out helped me understand what I felt comfortable doing.
- Find Weakness Before Strength
- I had to look inside to understand that my original design needed to be scrapped and figure out what was worth it to keep.
- I Want The Player To Explore
- Not everything in life is immediately there and using this helps provide players with a need to explore. Keeping the poster simple also helps this from getting out of hand.
Personal Successes:
- I was able to make a new twist on a tutorial I found online.
- I figured out which methods in p5.js were hard to use and figured out how to avoid them.
- I discovered what the limitations of p5.js are by just playing around with the editor and my ideas for the design.
Personal Challenges:
- It was hard for me to part with using my art. The design I went for would have lagged had I not used simple shapes.
- Finding a balance between tutorial and abstraction has been hard since I am not trying to have a full tutorial for the poster, and would like some level of user trial and error.
Status | Released |
Platforms | HTML5 |
Author | OfficialThomas |
Tags | 2D, Abstract, Atmospheric, Short |